The Game of Life Prepared Families to Play the Achievement of the Great American Dream Through Capitalism
Michael Streich February 23, 2009
The Milton Bradley Company
launched The Game of Life in 1960.
More than any other board game, Life
taught the benefits of capitalism and challenged players to pursue the
“American Dream.” On the heels of the 1950s, which featured what Elaine May
refers to as “domestic containment” in the conformist society, Life contrasted, indirectly, American
society with Communism. Successful players were encouraged to take risks in
order to increase prosperity and ultimately winning the game.
Starting the Game
Each player started the game
with a car and $2,000. As the instructions declared, “You may become a
Millionaire and retire in luxury, or wind up broke at the Poor Farm.” The Poor
Farm is no longer part of contemporary versions of the game. The first spins on
the numbered wheel forced players to make the first real “life” choices:
whether to follow the shorter path, equated with “business,” or whether to
“take the ‘College’ route” and become a doctor, teacher, or another profession.
Taking the longer route paid bigger salaries collected throughout the game.
The implications were clear:
a fast track through business might give a person a head start in life, but the
longer path usually pays off better financially. Such choices were common in
the original game, educating players to the long term benefits of stock
investing, life insurance, auto and fire. At some point in the game, each of
these items could help stave off financial disaster. At the end of the game,
those with stock certificates or life insurance policies added to their “life”
winnings.
Marriage and the Family
Everyone playing the game had
to stop at the church and get married. This also required other players to give
“presents” in the form of money. As the game continued, players also added
children. Each car had enough room for four children. This was a time in
American history when marriage and tight family relationships were encouraged. Life reinforced social norms and
expectations. 1960 was also the year of the Kennedy-Nixon presidential
election. John F. Kennedy won, bringing to the White House a beautiful young
wife and small children.
Perhaps in true Adam Smith
fashion, Life included “share the
wealth” cards that either took money from an opponent or paid out money to an
opponent. While there is no hint of charity on the board (excepting the one
space telling the player to give
$5,000 to a favorite charity), every player could end at Millionaire Acres.
Finishing at the Poor Farm meant that the player made bad choices, took too
many risks, and overextended their credit with the bank. The game highlighted
individualism while adding the risks of speculation.
The Game of Life and the
American Dream
“You too can be a Millionaire
in this game of Life. That’s the object of the game.” So begins the list of
instructions for what Milton Bradley called “A True to Life Game.” Success in
life depended upon sound decisions – good choices, from the first day of
adulthood to retirement. Both caution and risk promoted free market ideals.
Children playing the game
learned why stocks splitting meant more money or why paying off a promissory
note quickly decreased interest paid. Board games like Life brought suburban families together on Sunday afternoons,
allowing parents to use such games to further educate children about pursuing
the American Dream. Although other games like Monopoly also taught the values of property ownership, Life took all specific elements of
capitalist success and incorporated them into a potential life time table.
Source:
Elaine Tyler May, Homeward Bound: American Families in the
Cold War Era (New York: Basic Books, 1998).
Any attempt to reprint this article in print form or digital form may only be accomplished with written permission by the author.
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